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U I Element - Copy this React, Tailwind Component to your project

Write-a-code-that-creates-a-custom-UI-system-similar-to-the-Godot-Game-Engine's-UI-scene-tree.-The-system-should-include-classes-such-as-UIElement,-Button,-and-Panel.-Each-UI-element-must-have-properties-for-position-(x,-y),-size-(width,-height),-and-click-handling-functionality.-Implement-a-parent-child-hierarchy-where-a-parent-Panel-can-contain-multiple-Button-or-UIElement-children.-Each-element-should-have-a-draw()-method-to-render-itself-and-a-click-event-handler-to-detect-interactions.-Include-functionality-to-toggle-the-visibility-(visible-or-hidden)-of-each-component.-Provide-an-example-where-a-Panel-contains-two-buttons-labeled-'Start-Game'-and-'Settings',-which-print-a-message-to-the-console-when-clicked.-Ensure-that-each-component-demonstrates-its-draw-and-click-behavior-clearly

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UIElement - A customizable component with position, size, and click handling. Built with React and Tailwind, it supports parent-child h. Get free template!

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Last updated 1 month ago