Word Grid Game - Copy this React, Tailwind Component to your project
### Word Grid Game UI Development Requirements **Project Overview**: This is a two player turn based word building game played on a customizable grid (3x3 or 4x4). Players take turns placing letters on the grid and can check if their placement forms a valid word. Points are awarded based on word length. The game ends when the grid is full, and the player with the highest score wins. ### Key Requirements for UI: #### 1. **Grid Representation** **Grid Size**: 3x3 or 4x4 (selectable by players at game start). **Design**: Use a table or grid layout for the game board. Each cell should be clickable to allow letter placement. Empty cells are initially displayed and clickable for both players. **Cell Input**: When a player clicks on an empty cell, an input box or popup should appear allowing them to input a single letter. Once a letter is placed, the cell becomes non editable. #### 2. **Player Turn Management** **Current Player Display**: Show which player’s turn it is (Player A or Player B). This should update dynamically after each valid move. **Alternating Turns**: Handle alternating turns between Player A and Player B. #### 3. **Word Checking Mechanism** **Word Formation**: Players can select words either horizontally or vertically. Provide a button that allows players to check if the selected word is valid. Include radio buttons or a dropdown menu for players to choose the word direction (horizontal/vertical). Players select the starting point (cell) of the word. **Result Display**: Show whether the word is valid or not. If valid, award points based on the word's length and update the player’s score. Prevent reuse of previously validated words. #### 4. **Scoring System** **Score Display**: Show each player’s score, updated after every valid word. Score = number of letters in the word. **End of Game**: When all cells in the grid are filled, display a message indicating the winner (player with the highest score). Disable further gameplay actions when the grid is full. #### 5. **Game Interaction** **Input Letters**: Players should be able to input letters one at a time into any empty cell. **Check Word Button**: Include a "Check Word" button that players click when they want to validate a word. **Prevent Duplicate Words**: Ensure that no word can be used twice. Once a word is successfully validated, it cannot be reused. #### 6. **Visual Cues** **Player Highlight**: Visually highlight the current player (e.g., change the text color or add a border around the player's name). **Grid Cell States**: Differentiate between empty cells, cells that contain letters, and cells that are part of a validated word. #### 7. **Additional Features** **Restart Button**: Include an option to restart the game at any point. **Responsive Design**: The UI should work on both desktop and mobile devices, ensuring a smooth user experience across screen sizes. ### Data Flow and Backend Communication The UI needs to communicate with a backend (Flask/Django API) for: Placing letters into cells. Checking word validity (using an NLP dictionary corpus). Storing and updating player scores. AJAX or fetch requests can be used for seamless interaction without page reloads. ### Summary of Required UI Components: 1. **Grid Table** (3x3 or 4x4). 2. **Letter Input Box** (popup or inline). 3. **Current Player Indicator**. 4. **Scoreboard** (real time updates). 5. **Check Word Button** (with direction selection: horizontal/vertical). 6. **Prevent Duplicate Word Mechanism**. 7. **Restart Button**. 8. **Winner Announcement** at the end of the game. 9. **Responsive Layout** suitable for different devices. This information provides a detailed guide for developing the UI for the Word Grid Game.
